Kojima Game HUD

The challenge was to create a futuristic HUD for a proof-of-concept design that could work for a AAA title video game. Must incorporate health bars, mini map, weapons, and weapon switching and map mode. The catch? Build it all in under 40hrs!

I received the backgrounds to create the HUD over. I then drew some quick wireframe sketches, refined it all in photoshop and exported the pieces to AfterEffects. This allowed me to show what the 3D HUD would look like once in the game using 3D objects and Scaleform. I used 3D transforms and Elements 3D for the 3D building map.